Artemis Fowl is director Kenneth Brannagh's cinematic interpretation of the hugely successful young adult books of the same name, by author Eoin Colfer. When Nviz came on board the project in the early stages of production, the team were thrilled, both to work with Brannagh, VFX Supervisor, Charley Henley and VFX Producer, Barrie Helmsely, but also to provide the kind of multi-layered and multi-diciplined support the company excels at.
Nviz provided Previs, Postvis, Virtual Production and Graphics to Disney's long awaited adaptation.
I was involved on the Previs stage as an on-site 3D generalist. Modeling, texturing and rendering were among my duties.
The Haven City environment was a significant build, with most of it being realised in CG and featuring fast paced dynamic action. As a part of the team, we built a 2-mile square patch of Haven city in Unreal Engine.