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ANIMAL FARM - Stork
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3D Modeling/Sculpting
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Texturing
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Rendering
The stork was done for the game "Animal Farm". The model was initially done in Maya and then sculpted in Zbrush.
It is very optimized, due to polycount restrictions (total polycount is 1048 tris).
This model was textured in Substance Painter.
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Copyright © 2012-2018 Sergio Garcia Poderoso All Rights Reserved
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