ANIMAL FARM - Stork
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3D Modeling/Sculpting
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Texturing
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Rendering
For Season 4 work was focused on rebuilding the port town of Wilmington as a fully CG environment. My main duties as 3D Generalist were modelling and texturing a big amount of houses and different props in order to increase realism. I was also part of the rendering stage.
We populated the streets with digital characters, smoke, rain and snow to help establish a level of realism. For various shots throughout this series we added blood and gore, explosion enhancements, digital doubles and a number of split screens.

Houses were build following specific style. The programs used for it´s creation were Zbrush, Maya and Mari.



