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ANIMAL FARM - Stork

  • 3D Modeling/Sculpting

  • Texturing

  • Rendering

Stork_Cover.png
The stork was done for the game "Animal Farm". The model was initially done in Maya and then sculpted in Zbrush. 
It is very optimized, due to polycount restrictions (total polycount is 1048 tris).
This model was textured in Substance Painter.
Stork_Main_01.png
Stork_wireframes.png
Stork_28072020.png
stork_31072020.png

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Copyright © 2012-2018 Sergio Garcia Poderoso  All Rights Reserved

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