OUTLANDER: Season 4

  • 3D Modeling/Sculpting

  • Texturing

  • Rendering

As a 3D Generalist, I worked for a few shots on behalf of Nvizible. Asset modeling and texturing were my main duties. Among those assets, I can highlight many of the houses of the village along with small props for the streets. 
Houses were build following specific style. The programs used for it´s creation were Zbrush, Maya and Mari.

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